Search found 4 matches
- Tue Mar 31, 2009 7:40 pm
- Forum: Roleplay
- Topic: The Wrath Gate
- Replies: 119
- Views: 112000
Re: The Wrath Gate
“I still wonder why you’re so adamant on this,” Crono called across the room. He watched as his sister prepared diligently, gathering her few possessions. “Not to say I question your motivation, but rather your reasons for having it.” The man took a finger across his forehead, brushing aside his wel...
- Fri Feb 20, 2009 11:02 am
- Forum: General
- Topic: Feathermeet 2009 early warning system
- Replies: 31
- Views: 12127
Re: Feathermeet 2009 early warning system
OMG this is going to be so awesome!
...we'll get to play so much Smash Brothers!
...we'll get to play so much Smash Brothers!
- Sun Feb 08, 2009 12:57 am
- Forum: General
- Topic: OMG, this is kind of awkward.
- Replies: 2
- Views: 1716
Re: OMG, this is kind of awkward.
3D max studio. The good news is what I'm doing works. I basically just have to do the process correctly, ie go vertice by vertice and make sure its linked to the right bone (the boots overlap, hence the misguided links), and use ridged instead of deformable links so shes not all googly in the right ...
- Sat Feb 07, 2009 9:12 pm
- Forum: General
- Topic: OMG, this is kind of awkward.
- Replies: 2
- Views: 1716
OMG, this is kind of awkward.
So, a lot of you probably watched Craft of War: BLIND (and if you haven't, go away and watch it. ;_;). What caught me as interesting on this from anything else is the fact that rather than using ingame footaged or video-edited footage fraps'ed from model viewer, the guy actually exported the models ...