Retook it cause work is balls, and reassessed my idea of effective physical/mental capabilities. Interestingly enough, I was able to play around with it and identify a couple of Tarquin's "lever" questions - things that are effectively the difference between good and evil for him that really could have gone either way.
Chaotic Good Human Rogue (5th Level)
Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 13
Intelligence- 14
Wisdom- 16
Charisma- 18
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXXXXXXXXXX (15)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXX (7)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)
Class:
Barbarian - XX (2)
Bard ------ (0)
Cleric ---- (0)
Druid ----- (-27)
Fighter --- (0)
Monk ------ (-29)
Paladin --- (-27)
Ranger ---- (0)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)
Your Character in Dungeons and Dragons
Moderator: Guild Officer
Re: Your Character in Dungeons and Dragons
Now hang me by this golden noose
'Cause I never been nothin' but your golden goose
Silver tongue don't fail me now
And I'll make my way back to you somehow
'Cause I never been nothin' but your golden goose
Silver tongue don't fail me now
And I'll make my way back to you somehow
Re: Your Character in Dungeons and Dragons
Matsu'jin is a level 8 Lawful Good Human Paladin, apparently.
Ability Scores:
Strength- 16
Dexterity- 14
Constitution- 17
Intelligence- 13
Wisdom- 16
Charisma- 17
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXX (13)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXX (18)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXX (6)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XX (2)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - (-21)
Bard ------ (-25)
Cleric ---- XX (2)
Druid ----- (-21)
Fighter --- (-2)
Monk ------ XXXXXX (6)
Paladin --- XXXXXXXX (8)
Ranger ---- (-6)
Rogue ----- (0)
Sorcerer -- XX (2)
Wizard ---- (-6)
love,
nathan.
Ability Scores:
Strength- 16
Dexterity- 14
Constitution- 17
Intelligence- 13
Wisdom- 16
Charisma- 17
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXX (13)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXX (18)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXX (6)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XX (2)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - (-21)
Bard ------ (-25)
Cleric ---- XX (2)
Druid ----- (-21)
Fighter --- (-2)
Monk ------ XXXXXX (6)
Paladin --- XXXXXXXX (8)
Ranger ---- (-6)
Rogue ----- (0)
Sorcerer -- XX (2)
Wizard ---- (-6)
love,
nathan.
You must beat the drum to hear its sound.
![Image](http://i20.photobucket.com/albums/b236/thedorianmode/zulgurub81.jpg)
![Image](http://i20.photobucket.com/albums/b236/thedorianmode/zulgurub81.jpg)
Re: Your Character in Dungeons and Dragons
Unfortunately "kick down the door and punch them in the balls" wasn't an option for every question.
Neutral Good Half-Orc Fighter/Rogue (2nd/2nd Level)
Ability Scores:
Strength- 19
Dexterity- 20
Constitution- 19
Intelligence- 11
Wisdom- 12
Charisma- 9
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXXXXXXXXXXX (14)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XX (2)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXXX (5)
Half-Orc - XXXXXXXXXXXXXXXXXX (18)
Class:
Barbarian - XX (2)
Bard ------ XX (2)
Cleric ---- (-2)
Druid ----- (-4)
Fighter --- XXXXXX (6)
Monk ------ (-27)
Paladin --- (-17)
Ranger ---- (0)
Rogue ----- XXXXXX (6)
Sorcerer -- XX (2)
Wizard ---- (-10)
Neutral Good Half-Orc Fighter/Rogue (2nd/2nd Level)
Ability Scores:
Strength- 19
Dexterity- 20
Constitution- 19
Intelligence- 11
Wisdom- 12
Charisma- 9
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXXXXXXXXXXX (14)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XX (2)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXXX (5)
Half-Orc - XXXXXXXXXXXXXXXXXX (18)
Class:
Barbarian - XX (2)
Bard ------ XX (2)
Cleric ---- (-2)
Druid ----- (-4)
Fighter --- XXXXXX (6)
Monk ------ (-27)
Paladin --- (-17)
Ranger ---- (0)
Rogue ----- XXXXXX (6)
Sorcerer -- XX (2)
Wizard ---- (-10)
Because there is good and there is evil, and evil must be punished. Even in the face of Armageddon I shall not compromise in this.
Re: Your Character in Dungeons and Dragons
Seylon.
LAWFUL GOOD? WTF.
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
--------------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXX (4)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (-21)
Bard ------ (-21)
Cleric ---- (-4)
Druid ----- (-17)
Fighter --- XXXXXXXX (8)
Monk ------ (-4)
Paladin --- XXXXXX (6)
Ranger ---- XXXX (4)
Rogue ----- (-6)
Sorcerer -- (-2)
Wizard ---- (-6)
*****
Indarra:
Lawful Good Half-Elf Monk (10th Level)
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.
Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (35)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXX (9)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXX (18)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXX (4)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXXXXXXXX (15)
Half-Orc - XXXX (4)
Class:
Barbarian - (-25)
Bard ------ (-21)
Cleric ---- XXXXXX (6)
Druid ----- (-21)
Fighter --- (-6)
Monk ------ XXXXXXXX (8)
Paladin --- (0)
Ranger ---- (0)
Rogue ----- (-6)
Sorcerer -- (-2)
Wizard ---- XXXX (4)
LAWFUL GOOD? WTF.
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
--------------------------------------------------------------------------------
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXX (4)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (-21)
Bard ------ (-21)
Cleric ---- (-4)
Druid ----- (-17)
Fighter --- XXXXXXXX (8)
Monk ------ (-4)
Paladin --- XXXXXX (6)
Ranger ---- XXXX (4)
Rogue ----- (-6)
Sorcerer -- (-2)
Wizard ---- (-6)
*****
Indarra:
Lawful Good Half-Elf Monk (10th Level)
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.
Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (35)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXX (9)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXX (18)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXX (4)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXXXXXXXX (15)
Half-Orc - XXXX (4)
Class:
Barbarian - (-25)
Bard ------ (-21)
Cleric ---- XXXXXX (6)
Druid ----- (-21)
Fighter --- (-6)
Monk ------ XXXXXXXX (8)
Paladin --- (0)
Ranger ---- (0)
Rogue ----- (-6)
Sorcerer -- (-2)
Wizard ---- XXXX (4)
So if you meet me have some courtesy, have some sympathy and some taste. Use all your well-learned politesse or I'll lay your soul to waste.
Re: Your Character in Dungeons and Dragons
I always knew Chel was more human then elf.
Neutral Good Human Druid (1st Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 12
Intelligence- 11
Wisdom- 9
Charisma- 16
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (0)
Class:
Barbarian - (-4)
Bard ------ XXXX (4)
Cleric ---- (0)
Druid ----- XXXXXXXX (8)
Fighter --- (-6)
Monk ------ (-19)
Paladin --- (-19)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (-4)
Quite frankly, here I'm not surprised either. Norra is a...
Chaotic Neutral Elf Wizard (2nd Level)
Ability Scores:
Strength- 9
Dexterity- 15
Constitution- 10
Intelligence- 17
Wisdom- 16
Charisma- 11
Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXXXXXXX (10)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXXXX (13)
Good & Evil:
Good ---- XX (2)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXXXXX (7)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXX (4)
Class:
Barbarian - (-2)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- (-8)
Fighter --- XX (2)
Monk ------ (-23)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXXXX (10)
Neutral Good Human Druid (1st Level)
Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 12
Intelligence- 11
Wisdom- 9
Charisma- 16
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (33)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (0)
Class:
Barbarian - (-4)
Bard ------ XXXX (4)
Cleric ---- (0)
Druid ----- XXXXXXXX (8)
Fighter --- (-6)
Monk ------ (-19)
Paladin --- (-19)
Ranger ---- (-2)
Rogue ----- (-2)
Sorcerer -- XX (2)
Wizard ---- (-4)
Quite frankly, here I'm not surprised either. Norra is a...
Chaotic Neutral Elf Wizard (2nd Level)
Ability Scores:
Strength- 9
Dexterity- 15
Constitution- 10
Intelligence- 17
Wisdom- 16
Charisma- 11
Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXXXXXXX (10)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXXXX (13)
Good & Evil:
Good ---- XX (2)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXXXXX (7)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXX (4)
Class:
Barbarian - (-2)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- (-8)
Fighter --- XX (2)
Monk ------ (-23)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- XXXXXX (6)
Wizard ---- XXXXXXXXXX (10)
I'm not a bitch, I just play one in your life.
- Tirith Elohn
- Posts: 35
- Joined: Thu Nov 13, 2008 9:22 pm
Re: Your Character in Dungeons and Dragons
NE Elf(!) Wizard, 3rd level
Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 11
Intelligence- 19
Wisdom- 14
Charisma- 12
Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXX (7)
Evil ---- XXXXXXXXXXXX (12)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXXXXXX (18)
Gnome ---- XX (2)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)
Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6)
Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 11
Intelligence- 19
Wisdom- 14
Charisma- 12
Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XXXXXXXXXX (10)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXX (7)
Evil ---- XXXXXXXXXXXX (12)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXXXXXX (18)
Gnome ---- XX (2)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXX (4)
Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-23)
Ranger ---- (0)
Rogue ----- (0)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6)