Bellesta:
Chaotic Neutral Half-Orc Ranger (6th Level)
Ability Scores:
Strength- 19
Dexterity- 17
Constitution- 18
Intelligence- 12
Wisdom- 16
Charisma- 14
And check out these alignment results:
Alignment:
Lawful Good ----- XXXXXXXXXX (10)
Neutral Good ---- XXXXXXXXXXXXX (13)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
should be evil imo.
Your Character in Dungeons and Dragons
Moderator: Guild Officer
Re: Your Character in Dungeons and Dragons
Fells: True Neutral Human Ranger (3rd Level)
Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 14
Intelligence- 8
Wisdom- 12
Charisma- 13
Who's surprised?
Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 14
Intelligence- 8
Wisdom- 12
Charisma- 13
Who's surprised?
Re: Your Character in Dungeons and Dragons
You Are A:
Chaotic Evil Human Sorcerer (6th Level)
Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 13
Intelligence- 18
Wisdom- 9
Charisma- 10
Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXXXX (7)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (34)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXXXXXXXX (15)
Good & Evil:
Good ---- (0)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXX (6)
Halfling - XX (2)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - (0)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- (-27)
Fighter --- (0)
Monk ------ (-27)
Paladin --- (-19)
Ranger ---- (-4)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXXXX (6)
Wow. Practically spot on. Save that Laur has no innate magical talent.
Chaotic Evil Human Sorcerer (6th Level)
Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 13
Intelligence- 18
Wisdom- 9
Charisma- 10
Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXXXX (7)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (34)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXXXXXXXX (15)
Good & Evil:
Good ---- (0)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXX (6)
Halfling - XX (2)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - (0)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- (-27)
Fighter --- (0)
Monk ------ (-27)
Paladin --- (-19)
Ranger ---- (-4)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXXXX (6)
Wow. Practically spot on. Save that Laur has no innate magical talent.
"Power, it isn't something you put on or take off like a jacket. It's something you just ARE." -Xykon
Re: Your Character in Dungeons and Dragons
You Are A:
Neutral Good Human Druid (10th Level)
Ability Scores:
Strength- 20
Dexterity- 20
Constitution- 20
Intelligence- 15
Wisdom- 16
Charisma- 12
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXX (6)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXX (4)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXXXX (12)
Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- XXXXXX (6)
Fighter --- XX (2)
Monk ------ (-19)
Paladin --- (-17)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- (-2)
Wizard ---- (-2)
I had to mess with it, because it said Gale was a Druid/Ranger first, where it'd be more Druid/Fighter... But this fits him a lot more.
Neutral Good Human Druid (10th Level)
Ability Scores:
Strength- 20
Dexterity- 20
Constitution- 20
Intelligence- 15
Wisdom- 16
Charisma- 12
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXX (6)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXX (4)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXXXXXX (12)
Class:
Barbarian - (-4)
Bard ------ (-2)
Cleric ---- (-2)
Druid ----- XXXXXX (6)
Fighter --- XX (2)
Monk ------ (-19)
Paladin --- (-17)
Ranger ---- XX (2)
Rogue ----- (-4)
Sorcerer -- (-2)
Wizard ---- (-2)
I had to mess with it, because it said Gale was a Druid/Ranger first, where it'd be more Druid/Fighter... But this fits him a lot more.
Never tell people how to do things. Tell them what to do and they will surprise you with their ingenuity.
Re: Your Character in Dungeons and Dragons
Figured I might as well post this here. Did this about a year ago for the hell of it. Skipped skills and equipment, though.
Laurus Drachmas
CE Human Wizard 5/Tainted Scholar 10/Archmage 5
Int 20
Chr 16
Dex 14
Wis 10
Str 12
Con 12
HP 20d4+20 (60)
Initiative: +8
Taint: Depravity 36 Corruption 13
Symptoms: Palsy, Aggressive, Solipsistic, Hubristic
Saves: 7/8/12
Feats:
Lunatic Insight - +2 initiative bonus, treat all Knowledge skills as if trained.
Spell Focus (Evocation)
Greater Spell Focus (Evocation)
Improved Counterspell
Sudden Maximize Spell
Empower Spell
Combat Casting
Improved Initiative
Quicken Spell
Maximize Spell
Brew Potion
Scribe Scroll
Typical Spells Prepared:
0th: Read Magic, Detect Magic, Light, Prestignation
1st: Alarm, Expeditious Retreat (2), Feather Fall (2), Burning Hands (2), True Strike, Disguise Self, Identify
2nd: Invisibility (2), Alter Self, Owl's Wisdom, Mirror Image, Scorching Ray (3), Pyrotechnics
3rd: Dispel Magic (4), Nondetection, Explosive Runes, Slow, Haste
4th: Dimension Door (5), Remove Curse, Detect Scrying, Fire Shield
5th: Mage's Private Sanctum, Cone of Cold (Mastery of Elements-Fire) (3), Baleful Polymorph (2)
6th: Owl's Wisdom, Mass, Quickened Scorching Ray (2), Maximized Fireball (3)
7th: Delayed Blast Fireball (4), Greater Teleport (2), Arcane Sight
8th: Greater Celerity, Power Word: Stun, Polar Ray (Mastery of Elements-Fire) (3)
9th: Meteor Swarm (2), Time Stop, (2) Quickened Teleport, Foresight
Abilities:
Tainted Spellcasting: Uses Depravity in place of Int. (Actually gives him a lot more spells. About 3 per more than using 20 int.)
Blood Component: Can deal 1 damage to self for +1 caster level at will.
Staunch: Autostabilize at negative HP
Greater Forbidden Arcana: Additional 2nd level spell
Tainted Knowledge (Lunatic Insight)
Forbidden Arcana: Additional 1st level spell
Wholesome Corruption: Add corruption score to Concentration or Fortitude 1/day
Lore: Gain Bardic Knowledge using Depravity score
Outre Lore: Contact Other Plane 1/day
Abberant Lore: Full-round action to determine if object carries taint.
If creature, determine the strength of its higher taint score (corruption or depravity): mild,
moderate, or severe
Heretical Lore: Limited Wish 1/day, 1d3 depravity points, geas/quest for evil act in repayment.
Arcane Fire (Su)
Make a 5d6+spell subbed level ranged touch at will which deals fire damage. 9th level sacced.
Mastery of Elements
Can change elemental damage to any other type of elemental damage. 8th level slot.
Spell Power
Increases caster level by +1. Costs a 5th level slot.
Laurus Drachmas
CE Human Wizard 5/Tainted Scholar 10/Archmage 5
Int 20
Chr 16
Dex 14
Wis 10
Str 12
Con 12
HP 20d4+20 (60)
Initiative: +8
Taint: Depravity 36 Corruption 13
Symptoms: Palsy, Aggressive, Solipsistic, Hubristic
Saves: 7/8/12
Feats:
Lunatic Insight - +2 initiative bonus, treat all Knowledge skills as if trained.
Spell Focus (Evocation)
Greater Spell Focus (Evocation)
Improved Counterspell
Sudden Maximize Spell
Empower Spell
Combat Casting
Improved Initiative
Quicken Spell
Maximize Spell
Brew Potion
Scribe Scroll
Typical Spells Prepared:
0th: Read Magic, Detect Magic, Light, Prestignation
1st: Alarm, Expeditious Retreat (2), Feather Fall (2), Burning Hands (2), True Strike, Disguise Self, Identify
2nd: Invisibility (2), Alter Self, Owl's Wisdom, Mirror Image, Scorching Ray (3), Pyrotechnics
3rd: Dispel Magic (4), Nondetection, Explosive Runes, Slow, Haste
4th: Dimension Door (5), Remove Curse, Detect Scrying, Fire Shield
5th: Mage's Private Sanctum, Cone of Cold (Mastery of Elements-Fire) (3), Baleful Polymorph (2)
6th: Owl's Wisdom, Mass, Quickened Scorching Ray (2), Maximized Fireball (3)
7th: Delayed Blast Fireball (4), Greater Teleport (2), Arcane Sight
8th: Greater Celerity, Power Word: Stun, Polar Ray (Mastery of Elements-Fire) (3)
9th: Meteor Swarm (2), Time Stop, (2) Quickened Teleport, Foresight
Abilities:
Tainted Spellcasting: Uses Depravity in place of Int. (Actually gives him a lot more spells. About 3 per more than using 20 int.)
Blood Component: Can deal 1 damage to self for +1 caster level at will.
Staunch: Autostabilize at negative HP
Greater Forbidden Arcana: Additional 2nd level spell
Tainted Knowledge (Lunatic Insight)
Forbidden Arcana: Additional 1st level spell
Wholesome Corruption: Add corruption score to Concentration or Fortitude 1/day
Lore: Gain Bardic Knowledge using Depravity score
Outre Lore: Contact Other Plane 1/day
Abberant Lore: Full-round action to determine if object carries taint.
If creature, determine the strength of its higher taint score (corruption or depravity): mild,
moderate, or severe
Heretical Lore: Limited Wish 1/day, 1d3 depravity points, geas/quest for evil act in repayment.
Arcane Fire (Su)
Make a 5d6+spell subbed level ranged touch at will which deals fire damage. 9th level sacced.
Mastery of Elements
Can change elemental damage to any other type of elemental damage. 8th level slot.
Spell Power
Increases caster level by +1. Costs a 5th level slot.
Last edited by Laurus on Sun May 24, 2009 12:19 am, edited 2 times in total.
"Power, it isn't something you put on or take off like a jacket. It's something you just ARE." -Xykon
Re: Your Character in Dungeons and Dragons
That is so geeky and so so awesome.
Re: Your Character in Dungeons and Dragons
You Are A:
True Neutral Human Fighter (4th Level)
Ability Scores:
Strength- 19
Dexterity- 14
Constitution- 18
Intelligence- 13
Wisdom- 12
Charisma- 12
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ (-2)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXX (4)
Half-Orc - XXXXXXXXXXXX (12)
Class:
Barbarian - XXXX (4)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- (-2)
Fighter --- XXXXXX (6)
Monk ------ (-23)
Paladin --- (-17)
Ranger ---- XXXX (4)
Rogue ----- (0)
Sorcerer -- (-2)
Wizard ---- (-8)
True Neutral Human Fighter (4th Level)
Ability Scores:
Strength- 19
Dexterity- 14
Constitution- 18
Intelligence- 13
Wisdom- 12
Charisma- 12
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXX (11)
Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXX (7)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ (-2)
Gnome ---- XXXX (4)
Halfling - XX (2)
Half-Elf - XXXX (4)
Half-Orc - XXXXXXXXXXXX (12)
Class:
Barbarian - XXXX (4)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- (-2)
Fighter --- XXXXXX (6)
Monk ------ (-23)
Paladin --- (-17)
Ranger ---- XXXX (4)
Rogue ----- (0)
Sorcerer -- (-2)
Wizard ---- (-8)
Re: Your Character in Dungeons and Dragons
You Are A:
Lawful Good Dwarf Sorcerer (5th Level)
Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 15
Intelligence- 14
Wisdom- 16
Charisma- 12
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXX (18)
Neutral - XXXXXXXXX (9)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXXXXXX (16)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXX (6)
Halfling - XX (2)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (-27)
Bard ------ (-27)
Cleric ---- XXXX (4)
Druid ----- (-23)
Fighter --- XX (2)
Monk ------ XX (2)
Paladin --- (0)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)
Clearly Blizzard's fault for not letting Dwarves be mages. I found that a number of the questions were very, very bad for Zalbuu's character, as all four answers were nothing close to his mindset. I often had to just pick the answer that lay approximately where he lies on the very obvious spectrum, and try to ignore the actual words.
Lawful Good Dwarf Sorcerer (5th Level)
Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 15
Intelligence- 14
Wisdom- 16
Charisma- 12
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Chaos --- XXXX (4)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXX (18)
Neutral - XXXXXXXXX (9)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXXXXXX (16)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXX (6)
Halfling - XX (2)
Half-Elf - XXXXXXX (7)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - (-27)
Bard ------ (-27)
Cleric ---- XXXX (4)
Druid ----- (-23)
Fighter --- XX (2)
Monk ------ XX (2)
Paladin --- (0)
Ranger ---- (0)
Rogue ----- (-2)
Sorcerer -- XXXXXX (6)
Wizard ---- XX (2)
Clearly Blizzard's fault for not letting Dwarves be mages. I found that a number of the questions were very, very bad for Zalbuu's character, as all four answers were nothing close to his mindset. I often had to just pick the answer that lay approximately where he lies on the very obvious spectrum, and try to ignore the actual words.
Fuck Force Unleashed on the Wii.
Fuck floppy drives.
Fuck floppy drives.
Re: Your Character in Dungeons and Dragons
And then, just because I can, here's my soon-to-be-introduced mage, Tom:
You Are A:
Chaotic Neutral Half-Elf Sorcerer (4th Level)
Ability Scores:
Strength- 15
Dexterity- 18
Constitution- 15
Intelligence- 18
Wisdom- 15
Charisma- 16
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXX (14)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXX (4)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXXXXXX (16)
Half-Orc - XXXX (4)
Class:
Barbarian - (-6)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (-4)
Fighter --- (0)
Monk ------ (-25)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- XX (2)
Sorcerer -- XXXXXXXXXX (10)
Wizard ---- XXXX (4)
Pretty darn accurate, though I think the Lawful part should have won out.
You Are A:
Chaotic Neutral Half-Elf Sorcerer (4th Level)
Ability Scores:
Strength- 15
Dexterity- 18
Constitution- 15
Intelligence- 18
Wisdom- 15
Charisma- 16
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.
Race:
Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXX (14)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXXXXXX (12)
Good & Evil:
Good ---- XXXXXX (6)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXX (4)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXXXXXX (16)
Half-Orc - XXXX (4)
Class:
Barbarian - (-6)
Bard ------ (-2)
Cleric ---- (-4)
Druid ----- (-4)
Fighter --- (0)
Monk ------ (-25)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue ----- XX (2)
Sorcerer -- XXXXXXXXXX (10)
Wizard ---- XXXX (4)
Pretty darn accurate, though I think the Lawful part should have won out.
Fuck Force Unleashed on the Wii.
Fuck floppy drives.
Fuck floppy drives.
Re: Your Character in Dungeons and Dragons
Dravir
I Am A: Lawful Good Dwarf Paladin (5th Level)
Ability Scores:
Strength-17
Dexterity-13
Constitution-17
Intelligence-15
Wisdom-14
Charisma-13
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (40)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- X (1)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral - XXXXXXXXX (9)
Chaos --- X (1)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXXXX (14)
Elf ------ (-2)
Gnome ---- XXXX (4)
Halfling - (0)
Half-Elf - XXXX (4)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - (-25)
Bard ------ (-27)
Cleric ---- XXXX (4)
Druid ----- (-27)
Fighter --- XX (2)
Monk ------ XXXX (4)
Paladin --- XXXXXX (6)
Ranger ---- (0)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (0)
I Am A: Lawful Good Dwarf Paladin (5th Level)
Ability Scores:
Strength-17
Dexterity-13
Constitution-17
Intelligence-15
Wisdom-14
Charisma-13
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (40)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- X (1)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral - XXXXXXXXX (9)
Chaos --- X (1)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXXXX (14)
Elf ------ (-2)
Gnome ---- XXXX (4)
Halfling - (0)
Half-Elf - XXXX (4)
Half-Orc - XXXXXXXXXX (10)
Class:
Barbarian - (-25)
Bard ------ (-27)
Cleric ---- XXXX (4)
Druid ----- (-27)
Fighter --- XX (2)
Monk ------ XXXX (4)
Paladin --- XXXXXX (6)
Ranger ---- (0)
Rogue ----- (-4)
Sorcerer -- XXXX (4)
Wizard ---- (0)
Avers: My God, the Anals o Darrowshire is a pain in the ass when you have four chicks who need it.
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