So here's a few thoughts on the timeskip. (Buckle your seatbelts. I'll try and be brief. And pretend I'm sober.)
First off, I think the real point of Blizzard's proposed timeskip doesn't have a lot to do with the overall timeline; how many years it's been since our level 1 goobers wandered out spider-hunting or what have you. The real question is "How long has it been since Arthas died?" There's a big difference between a few-month turnaround between the War in the North and a sudden dragon-flavored apocalypse, and a year of downtime and extracurricular activities before everything catches on fire. That's the real purpose of any sort of timeskip, I think; to set the pace of the world's conflicts and establish distance between crises. So myself, I don't think of it so much in terms of the (horribly fucking skewed) overall timeline as this particular gap.
Now, as far as having a gap goes, obviously there's still a good chunk of stuff going on ingame, and some of that is sort of time-sensitive in one way or another. So simply saying "Yeah there's a Blizz-delineated area of time here, stuff happens" isn't fair to people who'd like to continue pacing their WoW time 1:1 against realA time, or who have stuff scheduled based around the (presumed) November 2010 release date holding true for their characters. At the same time, people who'd like to use the apparent canon timeskip between Victory in the North Day and the End of the Fucking World to give their characters a breather or implement some longer-running plotlines deserve that chance. So I have an idea.
To illustrate that idea (bear with me here), I'd like to turn to the deservedly popular HBO historical drama
Rome.
Rome ran for two seasons; the second season had to cram a whole bunch of plot and history in because of network fuckery and budget issues, much as we've frequently had to cram a lot of RP into a weird time because of gaming company fuckery and time budget issues. The basic framework of the show covered the personal lives of a few (mostly invented) characters, set against a backdrop of true-to-life Roman history; in the second season, something like 14 years passed over 10 episodes. To do that, they had to play very fast and loose with chronology. Three children more or less didn't age for a decade; one woman was pregnant for two or three years; two soldiers took a year and a half to make a journey that probably should have taken thAem a couple months. It was a big fucking mess.
And you know what? The show was awesome. Because the acting and the writing and the production values were good, and the story held together even if it had to fold, spindle and mutilate a few history textbooks, and most of all,
Rome wasn't about coherence of dates and times. It was about a few parallel stories, and about the lives of people whose tragedies and triumphs had nothing to do with marking years on a calendar. It would have been nice if they could have made it add up, but the way things worked out with filming, the choice was between chronology and quality of story. I think the producers made the right choice.
You can probably see where I'm going with this. My proposal is this:
some time has passed between the death of Arthas and the day Cataclysm happens. How much time? Maybe a year. Maybe four or five months (the presumed amount of ingame time, at a 1:1 ratio). Maybe seventeen months if you wanna take a flat year and go all the way around. That's not really important. What's important is that our characters have had some time to do Stuff between wars. How much time?
Again, not really important. As much time as your character needs. If you're saying it was June-November, maybe some other people packed a lot of extracurricular activity into those few months; if you're saying it was a year and a half, I guess maybe your guildies didn't have a whole lot going on for a bit there. The important thing is that the Lich King died, and then some stuff happened, and now there's a Cataclysm.
I mentioned before a few timeline-sensitive events; things like weddings and babies (as well as the growth of currently existing child-things). Those are gonna take a little more to work in, and I'd really like to get with people and try to come up with solutions that jive with what they've already got laid out. The biggest thing here, again, is to not stress about it. Hypothetically, let's say Caile and Illithias are both pregnant right now, and based on current timeline stuff, their babies are both due in November; they've been discussing matching outfits (and paternity tests.) Caile doesn't want to deal with the day-to-day messiness of constructing an additional pylon, so she takes a major timeskip and jumps forward a year. When Catacylsm hits, Caile is the proud mother of a one year-old NotAnEredar toddler. Meanwhile, Illi has an epic shark-jumping adventure to go on, so her player says "Fuck it, gonna cram all this in before the baby!" Cataclysm hits while Illi is in labor. Harsh.
So now you've got two children, presumably due at the same time, with a one-year age difference. It's awkward, but you know what? We can deal with it. Handwave a few months here. a late delivery there, a growth spurt everywhere. Focus on character development and progression and the fun things in RP (like the horrifying concept of Illi reproducing. Allow me to restate that that was hypothetical). Don't get caught up in calendar details, because you know what? Blizzard sure doesn't. They've arbitrarily juked around with our timeline quite a few times before; this seems like yet more of the same, but as you can see, it's a lot easier to add time than it is to subtract it. And you know what? I know at least one person who's RPd with people on these forums pretty much consistently for a long time, who follows the one-year-per-XPack Blizz timeline. It's never been a problem, because that person's never gone out of their way to go "Wow, you guys sure did a lot in a year!"
So that's my vote - handwave the timeline and
roleplay what you want to roleplay. If you have to work something out specifically with another person, take the initiative and try to compromise; if you have a major event/life change to roleplay, come talk to me (or any of the brilliant and creative roleplayers making up this community, many of whom are probably willing to volunteer their time for this) about a solution. We've gone to great lengths to construct a community here, and while I'm glad we've been able to establish a relatively coherent chronology, I would put that on the altar in a split second in the name of fun. That's what we're all about - having a good time. If handwaving is good enough for
Titus Fucking Pullo, it's good enough for us.
Thanks for slogging through that. State your questions and concerns if you've got em, and please, keep an open mind on both sides of the spectrum.
