An Official TRI Guild?

Miscellaneous babblings from the Wildfire Riders and friends!

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Gryphonheart
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Re: An Official TRI Guild?

Post by Gryphonheart »

I apologize if I gave the impression that I'm asking people to start making plans on this or anything—that was not at all my intention. I simply wanted to start a discussion on the topic, so that things have been fully contemplated and there's a foundation already laid in the case that something does pop up and makes a TRI/perfidy guild feel necessary (kinda like I was trying to do back when the transition from 40 to 25-player raids was announced before tBC). Not trying to shout doom & gloom, but I do believe in planning for the worst while hoping for the best.

Also, the WoW Game Systems panel at BlizzCon released a bit more info (including a statement that they're not planning on supporting a guild alliance system), which I'm quoting from WoW.com's liveblog:
...

11:44 - Guild Advancement now

They want people to be in a guild. The game is more fun when you're in a guild.

Players earn guild experience in a variety of ways.

You can level your guild up through 20 levels of guild leveling.

Killing a boss, rated bgs, areans, profession, and reputation ranks will all help level the guild.

To get credit for a boss kill, you need to have 75% of the people in the group be from your guild to earn leveling experience for your guild.

Each time you gain a level, you'll earn talent points. Each point will be placed in the guild talent tree. The guild talent tree will apply to everyone in the guild.

Guild talents will be like mass rezs and reduced repair costs.

Ex talents:

Everybody's friend: Removes the reagent requirement for raid wide buff spells

Cash flow: increases: the gold drop rate by 7% for all kills from creatures or players that reward experience or honor.

Another example: Summon your entire raid instantly!!!

These guild talents will be retalentable. You can respec your guild.

The crowd is loving this.

11:48 - Guild experience is converted into guild currency.

Things like a guild standard that will have flags from your guild on them.

11:49 - Guild heirlooms will be bought with guild currency. Variety of these types of items: mounts, tabards, etc... If the person who buys the plans leaves the guild, they don't get to take the recipie with them. We don't want people to bounce around from guilds very much.

11:50 - Players can buy these heirlooms plans from vendors in major cities.

11:51 - Heirlooms will be bound to the guild. If you leave the guild, the bound item will be automatically be returned to the guild bank. No more people leaving the guild and taking amazing items.

11:52 - New reagents are bought from guild vendors via guild currency.

Talents will be in the guild tree to increase effectiveness of flasks, potions, etc...

Instead of using a frost lotus, you can buy a reagent and use that instead.

11:53 - Next up, Looking For Guild system.

Blizzard guild in this example is called "Warriors of Time"

[IMG TO COME: UI of Looking for Guild system!]

11:54 - Next up Guild Achievements

New achievements will be done for this system. Some old achievements will be made into guild achievements.

Examples of Guild Achievements:

Have a grand master in every profession.

Obtain a legendary weapon.

[IMG TO COME: UI of Guild Achievement System]

11:56: Guild news feed, RSS to armory!

We'll show the last two to three days of the last thing that has happened to the guild. Guild UI is getting completely redone. Everything will be linkable. It will be filterable.

11: 57: We'll be providing access to guild member profession info. You can look right into guild member's profession books.

11:56: Guild Bonus, % of gold looted off bosses goes directly into the guild bank.

11:58: New UI will let you invite other guilds to events. This will be great for pug raids.

[IMG TO COME: UI of Guild News and Guild UI]

Crowd is cheering for Ghostcrawler.

...

Q: "Is there going to be a guild alliance system?"

A: "No, we're currently not planning on supporting a guild alliance system."

...

Q: "Are you going to support a guild merger?"

A: "You have to choose which guild you go into, but you'd have to leave the first guild and go into the second guild." GC: "We're going to support all types of play styles, not just from guild raiding."

Q: "Are there going to be guild talents raiders want to have?"

A: "We're not going to be character talents in the guild talents. We don't want to put talents players have to have in the guild talents, ie: they have to have this talent in order to kill this boss."

Q: "Are bank slots going to be bought with guild currency?"

A: "We're discussing it." "We're also discussing a paid guild transfer service, to move your entire guild to a new server."

...
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My heroes had the heart to lose their lives out on the limb. All I remember is thinking I want to be like them.
Ever since I was little, ever since I was little, it looked like fun—And it's no coincidence I've come...And I can die when I'm done
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Lansiron
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Re: An Official TRI Guild?

Post by Lansiron »

Nah; figured that wasn't what you meant anyway. Though it just goes to show that we RP-fanatics really are a tiny minority; even so, they still probably toss us more bones than most other MMOs do. As the game changes, it gets trickier for us to naturally settle into our ways, but I say, whatever...we might not get these guild-raid rewards, but we still get plot advancement!
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Aleros
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Re: An Official TRI Guild?

Post by Aleros »

From the major points that I got from watching the live stream:

You can level up a guild very easily without being a "raiding guild" it will just take a bit longer. People in the guild will be able to benefit from guild talents. As long as there are people in the riders actively going out and doing 5 mans, leveling professions, doing BGs, or doing arenas the guild will level gradually, although probably not as fast as guilds with crazy PvErs like chaos. To level up your guild with any "group" activity, you have to have 75% or more of the group being people from your guild, so a 5 man would have to be 4/5 riders to level the guild by doing a 5 man. About the only thing the Riders wouldn't be able to eventually get would be achievements for the guild for downing raid bosses, but then again, I've never seen TRI as a "look at our progression!" guild, which is what the achievements are basically going to be boasting.
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